![]() These are graphical mods which need to be installed directly to the game folder and require the Reshade application to be installed. QModManager allows mods to directly interact with the games code. See also: Deployment Methods Installing Modsįor Subnautica, there are several different types of mods. This will require one final security prompt to save the change. To avoid this, you may want to go to Settings > Mods and change the deployment method to " Hardlink deployment", then click "Apply". This is perfectly fine to use but will require you to accept a security prompt from Windows each time you deploy or change your mods. Accept this prompt to continue.ĭepending on your settings, Vortex may select " Symlink Deployment (Run as Administrator)" as the default. ![]() The first time you activate support for the game, Windows may prompt you to allow Vortex to make changes to the files on your computer. ![]() If you can’t see Subnautica, you can scan for it or define it manually. Use the “Manage” button on the game tile to add it to your managed games. If you don’t already see Subnautica under the “Managed” tab, check the “Discovered” section. To begin, open up Vortex and navigate to the games section. You will also need to be logged in to your Nexus Mods account in Vortex.Īt the time of writing, this guide only applies to Subnautica on Windows. They simply aren't on Nexus because those mods are considered "end of life" and are no longer receiving updates and support.Before we get started, this guide assumes that you have installed Subnautica and Vortex at their default locations. The old mods are still available to download from their Discord Updates on their new mods can be had on YouTube, Reddit, and Instagram The new mods are available to their Patreon backers The mods were taking down because they are reworking all of them into completely new versions and didn't want to deal with the pain of people mixing old and new versions, with all the bugs that could bring. Originally posted by Xuild:they were gotten rid of since it was too "laggy" probably because people complained because they had garbage pcs This is categorically untrue So let me get this straight you really think that some people just because they dont have big pcs means they can just complain about it listen theres 3 giant leviathans the gargantuan leviathan the bloop and scp 3000 literally its so obvious that a person would not have a good enough pc to run it so right now it should not have just been removed just because it was freaking lagging for people who played on potatos so yeah it is unfair for the people who can run the mods (also sorry if i read your comment wrong and you werent being mean i was just saying this cause if you werent i just thought you were just had to get this straight) i wasn't being mean and im glad you didn't just have an argument with me and i mean as in the mod shouldn't have been removed since on a atleast 19 year old pc i could run stormworks with massive creations (when the game was old and the pc was older than me) so they probably used "speed 10" to get to the leviathans and their pc exploded edit: it does make sense that people with bad pcs should be able to complain its just kind of unfair for the few people who really want those mods but the people with the garbage pcs started complaining because they couldn't do anything Not everyone has god tier super computers that can handle a ton of stress. Originally posted by Cursed Hawkins:Just because a select few could run the mods doesn't mean everyone could.
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